7 research outputs found

    Adaptive model-driven user interface development systems

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    Adaptive user interfaces (UIs) were introduced to address some of the usability problems that plague many software applications. Model-driven engineering formed the basis for most of the systems targeting the development of such UIs. An overview of these systems is presented and a set of criteria is established to evaluate the strengths and shortcomings of the state-of-the-art, which is categorized under architectures, techniques, and tools. A summary of the evaluation is presented in tables that visually illustrate the fulfillment of each criterion by each system. The evaluation identified several gaps in the existing art and highlighted the areas of promising improvement

    Eine Methode zur Normalisatorberechnung in Permutationsgruppen mit Anwendungen in der Konstruktion primitiver Gruppen

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    Abstract Model-based user interface development environments aim to provide designers with a more systematic approach to user interface development using a particular design method. This method is realised through tools which support the construction and linkage of the supported models. This paper presents the tools which support the construction of the Teallach models in the context of the Teallach design method. Distinctive features of the Teallach tool include comprehensive facilities for relating the different models, and the provision of a flexible design method in which models can be constructed and related by designers in different orders and in different ways. 1

    Usability Evaluation of User Interfaces Generated with a Model-Driven Architecture Tool

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    Maturing Usability" provides an understanding of how current research and practice has contributed towards improving quality from the perspectives of software features, interaction experiences and achieved value. Divided into three parts, ‘Quality in Software’ looks at how using development tools can enhance usability of a system, and how methods and models can be integrated into the development process to produce effective user interfaces. ‘Quality in Interaction’ addresses theoretical frameworks on the nature of interactions; techniques and metrics for evaluation interaction quality; and the transfer of concepts and methods from research to practice. Finally, ‘Quality in Value’ assesses the impact that a system has in the real world, focusing on increasing the value of usability practice for software development and on increasing value for the users. A balance between theoretical and empirical approaches is maintained throughout, and all those interested in exploring usability and emerging usage qualities in human-computer interaction will find this a very useful boo

    An Application-Independent Intelligent User Support System Exploiting Action-Sequence Based User Modelling

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    Many software systems' usability suffers from their complexity, usually caused by the market-driven trend to bundle a huge amount of features, which are supposed to increase the product's attractiveness. This attempt, however, more often than not leads to software with poor usability characteristics, therefore requiring an extensive amount of initial effort for the users to become familiar with the system. One way to overcome this problem is by providing user-adapted usage support. In thi

    Retrospective and Challenges for Model-Based Interface Development

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    Research on model-based user interface development tools is about 10 years old. Many approaches and prototype systems have been investigated in universities and research laboratories around the world. This paper proposes a generic architecture for these tools, reviews the different approaches in light of this architecture, and discusses their progress towards the goals of increasing the quality and reducing the cost of developing interfaces. The paper closes with a discussion of challenges for future model-based development tools. Keywords Model-based interface development, automatic user interface generation, user interface design
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